iOS / WebKit
WebKit AR viewer for ecommerce
A large share of mobile shoppers are on iOS. WebKit-oriented AR entry points (including Quick Look-style model viewing) are how many no-app shoe try-ons reach those customers.
Last updated October 2026 · arviewer.mobi editorial
“WebKit AR viewer” here means delivering AR through browser / OS viewers that work in the WebKit world — not forcing a custom native ARKit app. Merchants still need accurate 3D shoe models and a storefront button that opens the right viewer for the device.
What to verify on iOS
- Try-on launches from Safari without an App Store bounce.
- Camera / motion permissions prompts are understandable.
- Model scale looks right relative to the shopper’s feet.
- Return to the PDP after try-on is not a dead end.
Related reading
How mobile AR try-on works · Device compatibility · Shopify install guide
Android often uses different browser AR APIs; treat WebKit and Chromium paths as first-class test targets, not afterthoughts.
Frequently asked questions
Is WebKit the same as WebXR?
Not exactly. WebXR is a web standard widely used on Android Chrome. iOS Safari historically relied more on Quick Look / USDZ-style and other WebKit-integrated paths. Implementations abstract these differences for merchants.
Do I need USDZ and GLB?
Pipelines often keep a master model and export platform-specific packages. Your provider should document which formats feed iOS vs Android entry points.
Where do I get the Shopify app?
https://apps.shopify.com/wearfits-tryon — also linked from the Shopify guide on this site.