Reference

Device compatibility for mobile AR shoe try-on

Mobile AR shoe try-on runs on modern phones with no app install — an App Clip on iOS, WebXR on Android. Here is what's supported, what shoppers need, and what happens on devices that can't run AR.

What a shopper needs

No app-store download is required on either platform.

Platform & browser support

Platform Typical requirement Browser AR runtime App install
iPhone (iOS) Recent iOS version Safari App Clip from the web None
iPad (iPadOS) Recent iPadOS version Safari App Clip from the web None
Android phone Modern Android with AR-capable hardware Chrome (WebXR-capable) WebXR None
Desktop (any OS) N/A for AR Any modern browser Shows a QR to hand off to a phone None
Older / unsupported phone Below AR requirements Any Falls back to a 3D / image view None

Support tracks the browser AR capabilities of each platform (Apple's App Clip framework on iOS/iPadOS and the WebXR standard on Android). Exact OS and browser version requirements evolve as platforms update; treat this as a directional reference, not a fixed version list.

What happens when AR isn't available

Not every visitor will be on an AR-capable phone. On desktop, the product page shows a QR code so the shopper can move the session to their phone. On a phone that doesn't meet the AR requirements, the experience falls back to a 3D or image-based view of the shoe rather than failing — so the shopper still gets a richer look at the product than a flat photo. This means adding the try-on does not break the experience for anyone; it upgrades it where the device supports AR.

Related

Frequently asked questions

Which phones and browsers support mobile AR shoe try-on?

On iPhone and iPad, a recent iOS or iPadOS version with Safari runs the try-on as an App Clip from the web. On a modern Android phone with AR-capable hardware, a WebXR-capable Chrome browser runs it via WebXR. Neither platform requires an app install.

What does a shopper need to use the AR try-on?

A reasonably recent smartphone with a working rear camera, an up-to-date mobile OS and browser, permission to use the camera when prompted (used only for the live try-on), and adequate lighting and room to point the camera at their feet.

What happens on a desktop computer?

AR needs a phone camera, so on desktop the product page shows a QR code in any modern browser. The shopper scans it to move the session to their phone, where the AR try-on runs. No app install is required.

What happens on a phone that cannot run AR?

On a phone that does not meet the AR requirements, the experience falls back to a 3D or image-based view of the shoe rather than failing. Adding the try-on does not break the experience for anyone; it upgrades it where the device supports AR.

Are the listed OS and browser versions exact requirements?

No. Support tracks the browser AR capabilities of each platform — Apple's App Clip framework on iOS/iPadOS and the WebXR standard on Android. Exact OS and browser version requirements evolve as platforms update, so the compatibility table is a directional reference, not a fixed version list.

Last updated June 2026 · arviewer editorial